Simplifying

I guess sometimes in an effort to make things more flexible, they just get more complicated. A few months back I set up a couple of additional blogs so that I could seperate out my more technical content and so that I could post simple links. Unfortunately, I’m not so consistent with the posting. So one barely maintained blog turned into three empty voids. A couple of days ago I resolved to fix this issue.
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O'Reilly Announces Make Magazine

Finally! The magazine I’ve been waiting for all my life.

Announced as OSCON in Portland, Make magazine: “filled with fun projects and hardware hacks involving technology” and “5-minute tips you can use to improve your gadgets, networks, and computers, as well as much longer projects that might take several days (or weeks) to complete.”

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Mule and ESB

So, I’ve recently stumbled on the Enterprise Service Bus (ESB) and, more specifically, Mule. I’m doing research into application integration and poking around the various information sources on MOMs, I ran into this ESB concept. Then, I was browsing through the books at Borders and happened upon a new Oreilly book on the subject. I’m not sure I’ve gotten the full picture yet, and I’m sure that the commercial offerings are probably quite a bit different from Mule, but what I see so far is appealing.
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Fun Way to Grab LOTS of Mp3s

Jeffrey Veen describes a dead simple way to grab mp3s automagically using wget. This is fun! I’ve already got lots of new stuff to listen to. Next step is to write a script to grab these files when I jack into the home network with my laptop (I download them onto my home linux server) and import them directly into iTunes. Which shouldn’t be too hard since I just discovered the iTunes COM interface last week.
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Physical Computing

I just discovered the term “physical computing,” which is used to describe the design and implementation of the hardware interface between man and machine. Tom Igoe teaches Physical Computing as part of the Interactive Telecommunications Program, Tisch School of the Arts, NYU. From his blog: What is physical computing? It’s an approach to learning how humans communicate through computers that starts by considering how humans express themselves physically. A lot of beginning computer interface design instruction takes the computer hardware for given – namely, that there is a keyboard, a screen, perhaps speakers, and a mouse – and concentrates on teaching the software necessary to design within those boundaries.
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